Title:
Herdy Gerdy
Platform(s):
PS2
El-Camel's Ratings:
Reviewer:
CJ Ravey
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GAME’s CJ Ravey gets his PS2 herding boots
on, gets chased by some angry Gromps, and wonders whether Herdy Gerdy will find
the audience it undoubtedly deserves.
Private Eye magazine recently had an
interesting spin on the TV show Footballers’ Wives. Apparently it’s not the
sort of show that appeals to football fans, but would appeal to anyone who
thinks that football players are over-paid, oversexed and under endowed in the
upstairs department. Sadly, non-football fans aren’t watching it because the
title’s putting them off – which is a shame because, for ITV, it’s a decent
show. I wouldn’t know, because I avoided it like the plague because it was
about football. So I’ll try not to be too judgmental about the fact that some
of you may choose to avoid Herdy Gerdy. But if you do, it’s a damn shame.
You see, PS2 gamers of a certain age will
seek out gritty, gory or military themes in their action games, and presume
that the exquisite looking Herdy Gerdy is for kids. The irony is, I’d be amazed
if younger gamers could get their heads round it.
That said, these little blighters are
cleverer than you think. So if you’re buying for Little Johnny, and he could
program your video timer from the age of three, whereas it left you confused
and bewildered, give him a challenge.
But I’m running ahead. Herdy Gerdy,
developed by Derby-based gaming big-hitters Core, follows the exploits of a
young man called Gerdy. And guess what he does? That’s right, he herds – a simple
enough occupation, surely? Nope.
The story starts with young Gerdy’s
father, completely unable to wake up and get out of bed (an average day for me,
as my colleagues will attest). Who will beat the evil tyrant Sadorf in the
grand Tournament of Herding, when Gerdy Snr. is snoring away? Surely not a
young boy such as Gerdy, your avatar for the challenges to come.
The story unfolds – slowly at first, so be
patient – as you meet various characters across fantastic levels that genuinely
look like you’re playing in one of the better Disney animations. Zelda-esque
exploration and puzzle solving (you meet a bear, he wants honey, you meet a bee
– but how do you get the twain to meet?) open up more areas. Nothing
particularly ground breaking yet… But that’s where the herding comes in – and
it sure isn’t a simple occupation.
Every level actually represents a tightly
designed puzzle, with creatures that must be persuaded into their pens. It’s
like a cross between One Man and His Dog, Lemmings, Pokemon and Sheep.
You have to successfully herd a certain
amount of creatures on each level to open up new levels, and should your
creatures be eaten by Gromps (more of which later) you can re-enter the level,
which will be repopulated so you can try again. Several props – from magic
flutes, herding sticks, magic boots to rainbow buttons – aid you in the
journey, as well as extending gameplay by another leap. But where the game gets
complex, is the mix of creatures you’ll be dealing with.
The first you meet are the Doops – a kind
of pink Chocobo / hen / teddy bear combination. These critters are easily
scared, and will run away from you; a herding basic. Chase ‘em through the pen
and you’re sorted. Even this early skill is a challenge though – with the
game’s camera angles occasionally making it more frustrating than it needs to
be.
Push Doops in the river by accident and
they float off downstream, take them anyway near a Gromp (I promise to tell you
what a Gromp is soon!) and they will wander stupidly into its hungry path.
They’re also attracted to your musical stick – and will congregate around it in
awe. So just stick it in the ground, and they’ll stay in a holding pattern
whilst you go and round up any stragglers.
The next creature you’ll encounter is a Gromp.
Again, he’s pink and proud. But beware – he may look cute, as Vic Reeves once
said, but he’s a BRUTE. He will attempt to eat any other creature he finds.
Like a certain type of lad in the pub (usually wearing tracksuit bottoms on a
Saturday night), when two meet there will tend to be a fight. This is
occasionally useful, as you and your flock can sneak past whilst they ruck. You
can herd a Gromp, after a fashion, by getting them to chase you – and can lead
them into traps. Pen a Gromp and they sit like disgruntled old men in an
outdoor toilet, waiting for someone to bring them toilet roll. Unlike such
individuals, they’re now harmless.
Next you meet the Bleeps – they like high
places, but will float down safely using their big ears and helicopter-like
tails – especially if you’re playing a magical instrument. They seek water, but
will drown.
You get the idea – each breed of creature
acts differently, and there’s more than just Doops, Beeps and Groops. Pretty
soon your mind will be swimming with the multitude of possibilities for your
herd to be eaten, drowned, lost, trapped or scattered. Never mind getting the
full lot of them to safety - It'd only be slightly more challenging to take the
kids from my old Comprehensive on a school trip to Soho.
The bottom line with Herdy Gerdy is,
despite some frustratingly long load times, and obnoxiously American Disney-esque
voices, is that it’s a big, big challenge. When you finally get a perfect score
on a level, it’s a big buzz. Instant kick-seekers may have to look elsewhere –
but for the dedicated gamer, it’s going to be a worthy adversary.
An unfolding story, and a quest so big
(once you realise how tricky herding can be) it may well over face you, all add
up to hours of satisfying in-depth gameplay. I’ve barely space to prick the
skin of the game, which in many ways has more complex gameplay than Metal Gear
Solid, belied by Herdy’s animation and beautiful visuals.
Don’t let Herdy Gerdy fall between two
stools – this is a brave game that deserves more exposure than it will probably
get. In the face of macho-pleasing releases, yet more sport titles and the
usual pap-with-a-license, only the choice that gamers make at the checkout will
see experimentation and innovation rewarded. Be brave. Go Gerdy.
CJ Ravey
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